Fantasy AGE 2e • T'chaakha's Story • Introduction • Session 01
THE HERO
T'chaakha is a level 1 Draak warrior, with a soldier background. He is of modest origin, wears heavy leather and holds a military fork. He also sports a throwing axe on his belt. Talents: Armor training, throwing weapon style, pole arms style. Specialization: Guardian. Skills: Axes, Brawling, Pole arms, Self-Discipline, Stamina. Draak Features: Dark vision 20 yards, +1 Constitution, Armor training +2. Weapons groups: brawling, axes, poles, bows and spears.
T'chaakha is the leader of a small three member Draak unit of scouts that patrol the underground tunnels surrounding Vornesh, the Draak underground settlement. NPCs: Grovnoch and Nheria are the two Soldiers (Allies page 205) who scout with T'chaakha. It takes 6 days to complete the scout patrol circuit. They have enough food and are equipped for the trek.
DAY 1
Morning: (Event? 1d6 = 4) No event. The scout rarely encounter foes near Vornesh.
Afternoon: (Event? 1d6 = 1) Event (1d6: 1-2 negative, 3-4 neutral, 5-6 positive. Roll 2). Perception Check: 14+0. With his dark vision T'Chaakha detects two giant lizards charging. Initiative! Draak 16+2, Grovnoch and Nheria 10+2, Lizards 6+0.
Combat Round 1: The lizard are almost on the Draaks. T'Chaakha throws his hand axe (3d6: 12+5) and it cuts the hide of the left-most lizard, inflicting (1d6+3) 7 damage -2 due to the lizards thick hide (Lizard health 26-5 = 21).
Next, Grovnoch throws his spear and it narrowly hits, inflicting (1d6+3) 9 damage -2 AR = 7 (lizard health 21-7 = 14). Nheria throws her spear at the same lizard but it goes wide.
The injured lizard attacks (1d6) T'chaakha but it misjudges the distance and its jaws bite air. The second lizard also attack (1d6) T'chaakha! It hits (5 stunt points) inflicting 1d6+3, plus (lethal blow stunt) 2d6 extra damage for a total of 16 damage, reduced by the heavy leather of the warrior (-4 and Draak armor training -2) = 10. 37-10 =27. T'chaakha winces in pain.
Combat Round 2: T'chaakha plunges his military fork (5 stunt points) deep into the injured lizard, inflicting 2d6+4 plus 2d6 Lethal blow damage = 17 damage - 2 AR = 15. The lizard dies.
Grovnoch swings his longsword but misses. Nheria slices the second lizard with her longsword, inflicting (2d6+2) 11+2 - 2AR = 11 damage. (Lizard health 26-11 = 15).
Enraged the lizard attacks (1d6) Nheria! It bites her right leg (5 stunt points) inflicting 1d6+3, plus (lethal blow stunt) 2d6 extra damage for a total of 14 damage - 5 = 9 damage. Nheria health 32 - 9 =23. She yells at the top of her lungs: KILL IT!
Combat Round 3: T'chaakha pivots and strike the second lizard (4 stunt points. Mighty Blow +1d6, Crushing Blow armor efficacy reduced by 2) with is military fork. 2d6+4 damage = 11+4 - 0 AR = 15 damage. (Lizard health 15-15 = 0). The creature dies! Combat Ends.
Breather: The scouts take a five minute rest and recover 5 + Constitution + 1 level. T'chaakha + 9 health (27+9 = 36 on a maxim of 37), Nheria + 8 health (23+8=31 on a maximum of 32). Everything is back to normal.
As the three scouts recover their range weapons they discuss briefly:
T'chaakha: Something is up, I've never seen lizards so close to Vornesh.
Grovnoch: Could be. We should take the hind legs of the lizards. They are excellent roasted over a fire.
Nheria: I agree, on both counts.
T'chaakha: Good idea Grovnoch. Best save our dry rations. Maximum alertness from now on. Stay focused.
The trio of Draaks, weapons ready, resume their scouting trek in the lightless underground tunnels. The first scout camp is only (1d6) an hour away.
Reward: Easy 100 experience points.
Session #1 END
Commentary: I prefer short 90 minutes sessions. Allows me to play 2-3 times per week. They are easier to squeeze in the real life schedule.

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