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Fantasy AGE 2e • T'chaakha's Story • Session 02

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Ancestry: Each Draak is different. Their dragon heritage gives them a special ability. T'chaakha inherited thicker hide which gives him an extra 2 points of armor protection. Grovnoch can breathe fire, while Nheria has limited magic resistance.  DAY 1 continued Evening: The scouts have reached the first camp of the trek. It is located in a cave with a natural staircase which can be climbed to reach a 10 x 10 yards rock plateau. Sitting with their backs to the cave wall the three scouts wait for the lizard hind legs to be ready. Grovnoch is an excellent cook (cooking focus) who always carries bottles of spices in his backpack. The cave is illuminated by the cooking fire. From the rock plateau the scouts can see the two cave entrances and the small pool of natural water with a rock pillar in the centre. They sometimes share their camp with friendly strangers. Event? (1d6, roll 1 = Event, 1d6 = neutral). A bat swarm enters the cave by one tunnel, swirls around the central pillar and t...

Fantasy AGE 2e • T'chaakha's Story • Introduction • Session 01

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Draak kin, Fantasy AGE 2e page 14 THE HERO T'chaakha is a level 1 Draak warrior, with a soldier background. He is of modest origin, wears heavy leather and holds a military fork.  He also sports a throwing axe on his belt. Talents: Armor training, throwing weapon style, pole arms style. Specialization: Guardian. Skills: Axes, Brawling, Pole arms , Self-Discipline,  Stamina. Draak Features: Dark vision 20 yards, +1 Constitution, Armor training +2. Weapons groups: brawling, axes, poles, bows and spears. T'chaakha is the leader of a small three member Draak unit of scouts that patrol the underground tunnels surrounding Vornesh , the Draak underground settlement. NPCs: Grovnoch and Nheria are the two Soldiers (Allies page 205) who scout with T'chaakha. It takes 6 days to complete the scout patrol circuit. They have enough food and are equipped for the trek. DAY 1 Morning: (Event? 1d6 = 4) No event. The scout rarely encounter foes near Vornesh. Afternoon: (Event? 1d6 = 1) E...